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Oakheart Technologies
Oakheart Technologies

Interactive training, VR and games

Worlds people can walk into.

The same engineering behind my business software, applied to VR training, simulation and games.

What I've built

From game jams to a published VR title.

I'm a Unity Certified User in both VR Development and Programming, and I've worked on interactive projects at every size, from a weekend game to a multi-year simulator. I also keep a bench of solo prototypes where I test mechanics, VR interactions and tools.

Released on Meta Quest

The Castle Experience

A VR title live on the Meta Quest store. It started as a prototype and demo, and it taught me what it takes to take a VR project from idea to a published release.

View on the Meta Quest store (opens in a new tab)
In development

A multiplayer VR training simulator

A simulator that lets fire departments train together on real calls, even when crews are in different places. Built in Unity with Photon Fusion networking.

Read the story
GameDev.tv game jam

Holdstrong: Castle Defender

A game built for a GameDev.tv game jam, where scope, design and polish all have to fit a short clock. Playable now.

Play it on itch.io (opens in a new tab)
GameDev.tv game jam

Fungi Reborn

A second GameDev.tv game jam entry, built under the same tight deadline. Also playable now.

Play it on itch.io (opens in a new tab)

What's next

Interactive work and games sit alongside the consulting. I have many ideas in the pipeline, with some in development. When something is ready, it will be announced here.

For business and organizational training, seeInteractive & VR Training.

Tyler reaching up to hang a Meta Quest headset on the rack above his desk

Have something in mind?

If you have a training simulation or an interactive idea you'd like built, or you just want to hear when the next game is ready, send me a note.

Get in touch