Interactive & VR Training
Training people can practice, not just read.
Some skills are best learned by doing, in a safe place to get it wrong. I build interactive training and simulations, including VR, for businesses and organizations.

A good fit if
- The skill is hands-on, high-stakes or expensive to practice for real.
- Slide decks and videos aren’t changing what people do on the job.
- You want repeatable scenarios and a way to see how people performed.
What’s included
- Scenario design with your subject-matter experts
- Interactive or VR build, tested with real users
- Deployment support and documentation
- Optional updates as procedures change
// how it works
How a project runs
- 01
Listen
What people need to be able to do, and what goes wrong today.
- 02
Map
Scenarios, scope and a prototype plan.
- 03
Build
Iterative builds you can try early.
- 04
Hand off
Deployment, documentation and training for your team.
Questions
Does it need VR headsets?
Not always. Some training works well on a regular computer or tablet. We pick the format that suits the skill and the budget.
Have you released a VR project?
Yes. I have a VR title live on the Meta Quest store, I’m the sole developer on a multiplayer VR training simulator, and I’m a Unity Certified User in VR Development and Programming. See the Games and VR page for more.
Not sure where to start? Book a free 30-minute call.
Bring one frustrating process, recurring software expense or broken system. We'll talk through what's happening, what you've tried, and whether I can help. If there's a fit, I'll explain the best next step.
Spokane, WA
